Now that the dust has settled a bit, Cyberpunk 2077 dev CD Projekt Red announces the roadmap for 2021. With it, the CEO and co-founder of the Polish company published […]
Now that the dust has settled a bit, Cyberpunk 2077 dev CD Projekt Red announces the roadmap for 2021. With it, the CEO and co-founder of the Polish company published an in-depth apology and explanation about the botched launch.
Cyberpunk 2077 roadmap for 2021
CD Projekt Red promises a bunch of free DLC for Cyberpunk 2077, as they also did with The Witcher 3. Initially, the first free downloadable content was planned for ‘early 2021’. But as the company reveals in the apology video below, that’s not going to happen.
Our initial plan was to deliver [the DLC] just after the release. (…) We decided to focus on the most important fixes and updates first, and we’ll be releasing the DLC’s afterwards. Expect more information in the upcoming months.
Additionally (and to no one’s surprise) the 2021 roadmap shows that the next-gen update for Cyberpunk 2077 is planned for the second half of this year. Until now, we only knew the game was getting an upgrade sometime this year.
Apology from the CEO
The roadmap was accompanied by a video from CD Projekt Red CEO Marcin Iwiński, apologizing for the choppy Cyberpunk 2077 launch. Like we’re used to from the Polish company, they are refreshingly honest and forthright about the whole ordeal, stating:
Despite good reviews on PC, the console version of 2077 did not meet the quality standard we wanted it to meet. I and the entire leadership team are deeply sorry for this, and this video is me publicly owning up to that. Please don’t fault any of our teams for what happened. (…) Myself and the board are the final decision makers and it was our call to release the game.
Say what you want about the game or the devs, but it is very rare for a video game company to even acknowledge mistakes, let alone own up to them.
Cyberpunk 2077 is still on track to receive two major updates, one landing this month and the other one in February. Until then, check out our first impressions review for the PC version of the game.