Respawn Entertainment announces an upcoming limited time Apex Legends event called War Games. The event introduces 5 new game modes over the course of two weeks, along with lots of new cosmetic items. Fans can get in on the action starting April 13th, until April 27th. Here’s what’s new.



Apex Legends: War Games

As with every event, Respawn treats players to a bunch of new cosmetics. Those can be bought (with either real money or in-game currency), earned through loot boxes, and/or unlocked through the event-specific free battle pass. The trailer for War Games shows off some (presumably) Legendary skins coming to Apex Legends, including ones for Fuse, Pathfinder, Wraith, Lifeline, Gibby, Mirage, and Bloodhound. It also showcases a new Legendary 30-30 Repeater skin.

Along with cosmetics, War Games features 5 limited time only game modes. They’ll be available for anywhere between three to five days, and introduce minor changes to the base game. Below you’ll find a rundown of all the new modes, including gameplay details and when they’re available.



Second Chance Tuesday April 13th – Thursday 15th
Legends get one free, instant respawn every match. They retain all their weapons and gear. After a short duration, the player respawns from a regular dropship, ready to fight.

Ultra Zones – Thursday April 15th – Monday 19th
Multiple Hot Zones scattered throughout the map offer more Epic and Legendary loot. They’re also enveloped in a Flash Point; glowing bubbles that replenish HP and shields automatically.

Auto Banners – Monday April 19th – Wednesday 21st
This one’s the least interesting of the game modes; squadmates automatically retrieve downed players’ Banners so reviving is easier.

Killing Time – Wednesday April 21st – Friday 23rd
Every time a Legend dies, the round time gets reduced. Games are over a lot quicker than normal, so running from the ring has never been so intense.

Armor Regen – Friday April 23rd – Tuesday 27th
In the last War Games mode, armor regens automatically at a rate of 12 points per second. After the player receives damage, there’s an 8 second delay. If shields shatter, the delay doubles.

 

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