Newly released shooter Call of Duty: Vanguard introduces a new features called Combat Pacing. Players now have the ability to determine the intensity of their online multiplayer games. Combat Pacing enables you to choose how frantic or calm matches are. Here’s how it works.
Call of Duty: Vanguard’s Combat Pacing
The multiplayer of Call of Duty: Vanguard features 20 maps on launch and each of those maps provide a different experience, depending on the Combat Pacing you’ve selected. There are three settings, each with a different player count, along with an option to select them all if you want to get in more quickly:
- Tactical: The standard 6v6 game mode CoD fans know and love. You’ll run into enemies regularly, but with time to breathe in between fire fights.
- Assault: This mode strikes a balance between Tactical and Blitz, with 20 to 28 players on each map. More enemies means more action, but nothing too crazy just yet.
- Blitz: That is reserved for the Blitz Combat Pacing. This intense lobby style features anywhere between 28 and 48 players in a single match. Everything will be chaos, which might be exactly what you’re looking for.
- All Combat Pacings: As the name suggests, you can always choose to leave it up to Vanguard to put you in any lobby it has ready for you. This setting lets the game put you in any of the lobby styles mentioned above, even switching between rounds if necessary.
More control over playstyle
Because Call of Duty: Vanguard is brand spanking new, there’s really no reason to not choose a Combat Pacing of your liking. In a few months when the servers are slightly less populated, it might be quicker to just select them all. But for the time being, it’s easy to get into a game rapidly, regardless of the pacing you chose.
And it’s an amazing feature. Let us not sugar coat it: Call of Duty has been quite restrictive in terms of player control for years now. With the Warzone and Modern Warfare play lists, Activision provides a variety of game modes without diluting the player base. With Combat Pacing, the player gets to decide even further, creating lots of opportunity for some interesting gameplay.
The Combat Pacing system reminds me of Rocket League’s gameplay modes; you can choose to play 1v1, 2v2, 3v3, 4v4, incrementally going from super strategic and skill based to absolute mayhem. And all of those modes are fun in their own right.