Call of Duty: Vanguard adds a new Combat Pacing feature for online multiplayer, Activision announced. Besides the choice of different game modes, players get to select a Combat Pacing setting that impacts how frantic or calm matches are. Here’s how it works.

Call of Duty: Vanguard’s Combat Pacing

The multiplayer of Call of Duty: Vanguard features 20 maps on launch and it looks like each of those maps provide a different experience, depending on the Combat Pacing you’ve selected. Starting next beta weekend, players can influence how many players play in one match.

There are three settings, each with a different player count, along with an option to select them all if you want to get in quick:

  • Tactical: The standard 6v6 game mode CoD fans know and love. You’ll run into enemies regularly, but with time to breathe in between fire fights.
  • Assault: This mode strikes a balance between Tactical and Blitz, with 20 to 28 players on each map. More enemies means more action, but nothing too crazy just yet.
  • Blitz: That is reserved for the Blitz Combat Pacing. This intense lobby style features anywhere between 28 and 48 players in a single match. Everything will be chaos, which might be exactly what you’re looking for.
  • All Combat Pacings: As the name suggests, you can always choose to leave it up to Vanguard to put you in any lobby it has ready for you. This setting lets the game put you in any of the above combat pacings, even switching between rounds if necessary.

More control over playstyle

While the Call of Duty: Vanguard multiplayer reveal received a mixed response, it’s hard to imagine anyone protesting the Combat Pacing option. Yes, it divides the player base over many different modes, but it’s just great to have the ability to influence how you’ll be playing.

Let us not brush over the fact that Call of Duty has been relatively limiting for years now in terms of player control. With the current play lists, Activision provides variety in game modes without diluting the player base. With Combat Pacing, the player gets to decide even further, creating lots of opportunity for some interesting gameplay.

The Combat Pacing system reminds me of Rocket League’s gameplay modes; you can choose to play 1v1, 2v2, 3v3, 4v4, incrementally going from super strategic and skill based to absolute mayhem. And all of those modes are fun in their own right.

 

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