CD Projekt RED’s head of studio in Kraków, John Mamais, spilled the beans on a whole lot of new information on Cyberpunk 2077. Cyberpunk 2077 info dropped We’ve been looking […]
CD Projekt RED’s head of studio in Kraków, John Mamais, spilled the beans on a whole lot of new information on Cyberpunk 2077.
Cyberpunk 2077 info dropped
We’ve been looking forward to the ambitious sci-fi RPG for years now and we’re still learning new stuff about it. Here’s the most exciting stuff that Mamais said in an interview with OnMSFT.
Talking about the Witcher 3 in comparison to Cyberpunk 2077, the Polish developer said it will feel fairly similar. That being said, there’s a big difference between the two games.
Of course, the combat is fundamentally different. Melee vs. guns and sci-fi arm blade thingies just to name a few differences. But with all the third-person stuff being cut the games are obviously inherently different.
How would you say Cyberpunk 2077 is going to differ from The Witcher? Obviously, it’s cyberpunk and not fantasy but, for those that are coming into this who have played The Witcher video games…
It kind of feels similar I think because, at its heart, it’s still a RPG, right? But the main difference will be the combat element.
Huge amount of side quests
The Witcher 3 reportedly had well over 250 side quests in it but it doesn’t seem like upcoming open world game is going that far. The wording on Mamais’ answer is very ambiguous though.
In Witcher 3, we did the open-world elements very late in the development process when we only had two or three people working on it or something. Now there’s, like, 15 people doing these open-world quests.
There’s a couple of layers. There’s a passive layer, which is the vendors, then there’s the STS’, which are the street stories. I think there’s around 75 street stories. Then there’s minor activities as well. The street stories are like little quests. There’s story but there’s not, like, advanced cinematic storytelling sequences so much. They’re a way to explore the world and level-up your character.
Notice that there will be 75 individual (non randomly generated) side quests given to you on the streets. These ‘Street Stories’ are story driven side quests, but there may also be other types of side quests.
Mamais mentioned minor activities as well as quests from vendors. We’re assuming, based on reports of 15 people working on side quests, that Cyberpunk 2077 will feature plenty of main story quests and side quests. We just don’t know how in-depth they’re going to be.
Cyberpunk 2077 multiplayer
Talking about the previously announced multiplayer, the CD Projekt Red employee explains that it will be completely separate from the singleplayer. It may be some kind of GTA Online concept where players create a new character for the online portion of the game. Regardless, Mamais says it’s going to be at least a year before we learn anything about the multiplayer aspect of Cyberpunk 2077.
Lastly, the developer quickly touched on DLC. Referencing the Witcher 3, Mamais says they’ll do a similar post launch release system. The Witcher 3 received two major story DLC’s after the initial launch, so expect more story content to come.
Are you guys planning much in the way of additional content post-launch?
We are. Yeah. There’ll be stuff that comes out after. The Witcher model kind of worked for us.
Kind of like the DLC story packs?
I’m not allowed to say what it will be but it’ll probably be something like The Witcher. I wish I could talk about it more because, for us, it’s very interesting. But we can’t.
Cyberpunk 2077 got delayed recently, but that’s not a big surprise given the sheer scale of the game. CD Projekt Red’s ambitious new I.P. is now slated for launch in September of 2020. The game will initially release for PC, Xbox One and PlayStation 4, with the next-gen release coming later.
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