CD Projekt Red announced the second major patch for Cyberpunk 2077 today and it contains a cyber-load of fixes and tweaks. Everything from fixing performance issues, graphical bugs, improving driving, movement, tweaking quests, revamp police behavior, and much more. While this may still not be the update that makes Cyberpunk 2077 what many gamers expected, it’s certainly a gigantic leap towards that goal.
Cyberpunk 2077 patch 1.2 is massive
The patch notes of patch 1.2 for Cyberpunk 2077 contain the word ‘fixed’ over 270 times. That should give you an indication of just how big it is. According to the patch notes, a variety of things ‘no longer’ happen (mentioned almost 90 times), while ‘improved’ and it’s derivatives feature over 30 times, and ‘added’ is mentioned almost 30 times.
It’s hard to sum up such a substantial update in a single article. It does however appear that patch 1.2 introduces a lot of fixes that should smooth out gameplay substantially. Bugs should be way less common, while immersion-breaking issues should be mostly fixed.
Additionally, the patch takes on a few major issues that arguably ruined the game at launch. Especially the performance issues on past-gen consoles that prompted CD Projekt Red to refund purchases. After this patch, performance should be better on Xbox One and PlayStation 4. Lastly, gamers with a high-end gaming PC, spearheaded by an AMD graphics card get Ray Tracing as well.
While by no means on schedule, it’s understandable why the Polish developer took so long to fix many basic problems plaguing Cyberpunk 2077. Most notably, the company suffered a huge cyberattack recently. That, and the subsequent blackmail by hackers delayed the two major patches a bit.
Hopefully Cyberpunk 2077 improves substantially from now on. After all, this update merely mended what was broken already. Cyberpunk 2077 patch 1.2 should come out sometime soon for all platforms.
Image credit: CD Projekt Red